I believe this is caused by the slight lag between the client (which thinks you still have HP) and the server (which thinks you don't). If you use the cap when you're on your last few HP, the server just hasn't had a chance to tell your computer "hey you got hit one more time and now have 0HP", so you don't know until you show up dead.
It seems likely this was the behavior on live as well, so if you want this to be fixed you'll need to provide evidence that shows this didn't happen back on live (during the classic era). Otherwise, while it may well be a bug, if it's a bug that was part of classic Everquest then the people who run things will want to keep it to preserve the classic EQ experience.
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