Did you even read the reply? He was saying with a fair amount of certainty that this occurs on live and devs want to preserve that. He wasn't saying it is incorrect or shouldn't be happening.
It will be very difficult to prove this didn't happen on live in era (how can you find threads of capping out and not dying after if this never was a problem?).
When in doubt cap out sooner, there will always be some client / server dynamics that are just innate in a game that we have to deal with.
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Wedar - Level 60 Grandmaster (Retired)
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