Quote:
Originally Posted by Triiz
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I think adding more rules just discourages more people from participating.
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I think this should be a guiding principle: simplicity > getting every class perfectly equally balanced in the challenge ... which is part of why I think "used charged items"/"didn't use charged items" makes for a clean and simple, but also meaningful, place to draw a line. If certain non-charged items truly trivialize content and aren't available to most players (eg. mana orb?) then
maybe they deserve special exceptions, but otherwise let's keep it simple.
Also, I think the "some classes (eg. Enchanter) are better at the challenge than others" thing is somewhat self-correcting. When there's already 20 enchanters who've killed mob X, there's far less incentive to become enchanter #21 whose done it. Instead, if you're the kind of person who is in to this challenge, you'd probably want to try a mob that 20 enchanters
haven't beaten yet, or you'd want to log on to an alt with a different class and see if you can beat it as a non-Enchanter.