I can't speak much for bard but I main my enchanter so maybe I can give some insight.
Playing an enchanter is all about micro management imo.
You are constantly dealing with random situations and applying the correct tool to the appropriate problem.
Charming , buffing , mezzing , slows , all of this stuff seems easy and it can be, but every enchanter can tell you that they have the method to their madness hard coded into their brain. Obviously if you're in a full group , monk pulling and charming a green / low blue mob, then yes it's pretty chill but being able to micromanage a pets aggro, whilst effectively controlling your battlefield , and keeping buffs up and juggling a grenade while you do all that is intense at times.
The key to enchanting is efficiency. You need to utilize your UI, learn to quickly swap spells on a seconds notice (hell, I swap spells between a mobs attack round occasionally if it's called for).
And to add a dimension to the whole thing, you have to make a battle plan in about 4 seconds once you realize shit hits the fan.
Bad enchanting is very easy, but good enchanting makes you a God among mortals in group and solo content.
As far as being an active class, it all depends on how you play you're toon. Every class can be active if played to their potentional. I believe it's what makes the difference between good and bad players.
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Eberron 60 Erudite Enchanter <Awakenend>
Enjamin 60 Erudite Cleric <Awakenend>
Yxarus 60 Iksar Warrior <Awakened>
Fauvana 54 Erudite Necromancer
Seliel 24 Erudite Rogue
Deepwalter 6 Erudite Paladin
Fauvano 40 Dark Elf Necromancer
Stoppinswords 11 Dark Elf Warrior
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