Thread: Spells: Resists
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  #29  
Old 04-07-2011, 02:17 PM
mwatt mwatt is offline
Fire Giant


Join Date: Dec 2010
Posts: 569
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willie -

There is no denying that there still remains some issues with resists. Druids are hit particularly hard because:
* their spells are not particularly cheap mana-wise
* they have no mana rate increasing capability until high level
* they have poor melee and no pet - melee damage cannot ameliorate resists
* they are just getting over swallowing the non-stacking adjustment

However, the issue with 25 vs -100 resist modifier has already been brought up and Uthgaard offered what appeared to all to be undeniable evidence that in classic, the modifier was 25. For sure it was changed at some point to -100, but not yet.

Nonetheless, many of us are of the opinion that resists on that Druid spell line (among others from multiple classes) are too high for that period. That most likely means that the internal resist code implementation needs adjustment, which is what the devs have been doing. They have made good progress I think, though it is evident there is still work to be done. High dark blues and whites seem to resist too much for most everyone, not just Druids. Also, there appears to me to be a possible issue with how the resist code uses input from the notoriously streaky RNG, as sometimes, once resists start, they keep going like the ever-ready bunny.
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Last edited by mwatt; 04-07-2011 at 06:54 PM.. Reason: reword portions for clarity
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