Wow, Vanguard. That was one that I wanted to work really badly, but overall it fell apart due to bugs and performance issues. I had the Collector's edition, and even still listen to the game music CD from time to time. I played for months after release, but it just was not panning out, and I actually went back to old EQ and started over with a new class...
Vanguard had tons of potential...probably too much, and it was far ahead of its time. The game engine was ultimately not suited for the game's design, and it never could have been. The game programmers were all simultaneously fired in their parking lot, too!
"...the staff of Sigil Games Online were told to meet in the parking lot at 4:30PM and to take with them what they would need for the rest of the day. The employees were told that the launch of the game had not gone well, the company was in financial trouble and they were selling the company to Sony Online Entertainment. Director of Production, Andy Platter, then told the employees 'You're all fired.'"
To be successful, Vanguard would have had to be released with the technology of NOW, but with the same atmosphere and hype of 10 years ago...
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