Quote:
Originally Posted by snapp
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Luclin models used to be in P99 but the staff spent time and energy figuring out how to permanently remove them.
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Not so much. They put in a 10-minute hack fix to block people from logging in with an edited GlobalLoad.txt... but it's still possible to load Luclin models by piggybacking off non-classic model files in the canonical GlobalLoad.txt. They would have to spend another 5 minutes trimming non-classic stuff from GlobalLoad.txt if they wanted to block the current method for loading Luclin models.
There would still be at least one other method available after that, but it would probably be too much effort to be worth making a tool for, and it would most likely be impossible to load Luclin hair and armor models correctly with it. But that could be blocked by making some strategic checks on the model data in the global*_chr.s3d files in any case.