A most comprehensive ClassicQuest, probably the most impressive I've seen. My hat is off to you! Very interesting read.
I want to be sure I understand something though from early on in your post... here is your quote:
Quote:
You have no penalty if your stamina is above 100. No agi/dex drop, no ac drop, no attack drop.
Now, if your yellow bar runs out AND your stamina is below 100, yes you do have major stats penalty.
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If I understand this correctly, so long as your stats read 100 STA in your UI, you will not be slowed / lose other stats (dex / agi) when your yellow bar runs out?
I can't imagine many melee would be under 100 STA even as a non-twink, so even if implemented I don't think this would be as game changing as you envisioned? Seems like it would only prevent you from jumping, or maybe running / swimming away if you choose to run from a fight that isn't going your way.
I couldn't quite tell from post if depleted stamina will make you run slower or not, I didn't see that... would that take effect? This could be slightly game changing in a group dynamic if you need to keep the puller's stamina up so they can keep grabbing pulls without getting beat on.
Maybe I'm misunderstanding the mechanic, please help clarify.
I think it was cool some of your other findings like Bind Sight depletes stamina... could indeed have an effect for someone bind sight tracking / screen-sharing AFK.