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I got them to work, but here's a rant on this.
Some person (read: asshole) at SOE decided this section of code would be funny: (warning, nerd talk)
Code:
if ( *(_DWORD *)(this + 608) == 60 ) // race offset of eqplayer
{
if ( v4 > 0 ) // check to see if the texture passed to change the texture is above 0
*(_BYTE *)(this + 596) = 0; //assign offset in eqplayer for texture to 0
}
Brown skeletons were race #60, texture #1. Guess what SOE did? They cockblocked me, and made it so race 60 always is texture 0.
Coming to a P1999 near you as soon as I write a program to sort out this mess of a code SOE wrote. >________>
/rant off
/flame on