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Originally Posted by TheOutdoorNerd
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The spirocs in TD would be perfect for your level. They are usually camped, though. I soloed those from 50 to 52.
Ghosts in TT should be good at your level. There's lots of 'em, they should all be dark blue, and I've never seen anyone camping them.
The skeletons at the abandoned combine outpost in DL next to the wizard spires would be good. There's only like 5 or 6 of them but they pop fast. They're also never camped.
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These are good suggestions. Not sure how far the DL skellies will get you. Ghosts in TT should be to 54. They are casters and they add quickly so the bard should have some fun (or you'll die if both of you aren't on top of things, RIP). Spirocs to 52 definitely but it's a pretty popular spot.
55+ you could likely do the entrance/exit tunnels of Chardok but it's pretty dangerous. Bard should mez to interrupt casters because a few of them cast ice comet and the myrmidons can summon. With this particular duo it'd be pretty good, actually. Slow + snare + mez/cc. Expect trains.
You can also do tar goos in WL. Just don't run them near the geonids or you will quickly find yourself KSed (for some reason geos hate goos).