Quote:
Originally Posted by Rygar
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I don't think you get any kind of success message with the lull lines. It was meant to be a bit obscure. I don't ever recall seeing one with my enchanter.
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When you cast there is a message. Either a resist message (you'll know its a crit resist if the mob charges at you) or the "X looks less aggressive" for lull message. Depending on your windows and filters you might not see these on your screen, but they are there in the game.
Lull line spells have three variables basically:
the max level you can effect with the spell,
the size of the reduced aggro radius,
and the duration of the lull.
Lull won't ever completely eliminate the aggro radius, so if you pull two mobs near each other or if one paths near (or over) the lulled mob it will still aggro. Due to pathing issues this usually means learning how mobs can be lulled/pulled from tight areas on a trial and error basis when you learn a new camp.
It is
slightly more complicated than this if you really want to get fully into it, but that is basically what 95% of players in EQ need to know about how lull works.
Considering the camp you were at it sounds like either you got a critical resist --- maybe using a spell that can't land on mobs the level of your target even --- or they pathed near each other after the cast.