Quote:
Originally Posted by brews
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Hey, I was thinking of doing a live DPS parser and smack it into your program, but I have no skills with Qt5, so I would need some help on the UI side, or maybe how you got started with it.. I look at this more as a fun side project than something serious [You must be logged in to view images. Log in or Register.]
I'm looking at in memory time series databases for python to see what would be feasible and how long fights would be reasonable in memory. Otherwise I might succumb to a disk based version..
I'm thinking it should look similar to what you see in WoW nowadays:
http://i.imgur.com/sN5k66l.png
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Hi. Feel free to clone my git and do what you want. I learned pyqt5 from the internet.
Your path could be like ->
1. how to make a Hello World pyqt5
2. pyqt5 best practices (there are some memory leak traps [parent references] you could be getting into)
3. start programming
4. Whenever you need to learn something, just look up what you are trying to learn on any search engine.
It's very similar to every other GUI framework I have used. Also I made a standard window class ParserWindow which you can use as a super class for your window. See either the Maps or Spells parser to find out how they use it. Add your parser to _load_parsers section in nparse.py and it will auto feed it text from the log file. The rest would be on you.
I have it written down to add self dps awareness, but not meters beyond a single fight with the option of auto exporting to csv. Tracking people's dps other than your own is very wonky as well since you need to be in range to see their hits plus worry about their procs, level of spells, whether or not the client is filtering combat items, etc. You will also have no way to tell whether something is a PC or NPC unless you have a filter for all possible NPC names.