Pets do need to be nerfed, both summoned and charmed versus raid targets, their performance against creatures you would xp on is far more on par.
I think the issue has to do with AC and level difference calculations not performing as they would be expected to. During kunark the AC advantage of the statless armor pieces were sufficient for players to equip and use them, where here players are going with planar armor for the hp/stats.
The NPCs are suffering from this too. When fighting a raid target they generally have significantly higher AC, and in the case of some targets a level advantage over players. The combo effect of say trakanon, who is 20 levels higher than most pets and 12-15 higher than charmed pets, with better AC than your standard xp target should not be getting hit for anywhere near moderate damage by low level entities (pets and players).
Instead of seeing several misses, hits for 1's, and 10's, we are seeing higher damage than that on the case of summoned pets.
I have no easy answers on how this could be fixed, but it would be a more targeted approach to nerfing pets where they need to be nerfed. We currently have pets holding agro worse than they should, and now not dual wielding which affects the xp scene in order to nerf their raid usefulness.
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Trystych
<Inglourious Basterds>
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