Quote:
Originally Posted by Splorf22
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It's been 10 years, but I don't remember enchanters permacharming pets in groups, so the changes may be somewhat classic, although Haynar told me that the charm code here was completely rewritten from eqemulator. Ultimately I think that if your goal is to have a hard game where the mobs are a lot stronger than the players, you just can't have a cool class like an enchanter with abilities like calm and charm.
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I think your memory is off on this point. I clearly remember enchanters keeping a charmed frog for hours in sebilis on live.
The nerf to calm/paci/lull was right and it was in fact OP. This is what allowed us enchanters to break in camps and it made many encounters trivial. Whirl, I was actually happy when whirl till you hurl was nerfed, because it wasnt right.
However, charming, from the testing I've been doing last night, seems way off. I dont think a single one of my charms lasted for more than 5mins, breaking often under less than 30seconds, and these charms were done on tashanian'd 10 lvls undercons in Charasis, with 255 charisma at lvl 57. I was in North wing with a necro at that time, keeping both our pets tashed, and he could not believe how much longer his charms were lasting compared to mine. (<Vesica Dei> dont remember his name, lvl 57 necro.)
Let's not forget charming is one of the main ability of the enchanter class.
Maybe it makes us OP, then so be it, thats the way the game was designed.
Just wait until we start raiding velious and all that is asked of us is to clarity and to click our epic, you'll get your last laugh.
faz