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Old 04-18-2011, 01:21 PM
ziahh ziahh is offline
Aviak


Join Date: May 2010
Posts: 75
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Quote:
Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
You can't compare a camp with ubiquitous number of spawns to charm kill one PH with a zone line at your back to the much more dangerous dungeon crawling variety.

Honestly, charming stuff was dangerous for soloing but it wasn't overpowered. It was perfect with plenty of unexpected charm breaks. Sure, you could get a pretty solid charm if you use it on something 10-15 levels below you. But that wouldn't be considered "cruise control to xp" as some have said it is.

Charming takes a lot of mana and is not as amazing solo exp as people think it is when you factor in charm breaks, med breaks, regen breaks when you take hp damage, and the plat sink for runes.

Higher level charms was perfect before this patch. And in Kunark mobs hit so hard that I would already only ever charm while in a group. A charm break means you get nailed even with Rune V up.

What was the reason for this change? Why was it considered overpowered?
thx you , you reflected my thoughts on this one. since iam french canadien i cant really make solid post and arguing the point. all enchanter i spoke to agreed that the new charm data is really fucekd up and have negate any ability to solo what so ever. we really need a roll back on that 1 ><
Last edited by ziahh; 04-18-2011 at 01:25 PM..