From what I remember on live charm would last ~1 fight or about 6 minutes.
It would often break before then but that's why you rooted the mob you were fighting and didn't haste your pet and killed it after 1 fight.
Charisma more effected the resist rate of a mob to charm and not the duration. Duration was determined by a repeated MR/Level check.
I feel like it might be a little overbalanced right now - shouldn't be getting 6-8 20 second charms in a row but letting a chanter and a cleric group with a pet that only breaks every 15min - super op. Hasted pet + cheals and CC makes duoing any camp a breeze and although I've enjoyed it on both my chanter and my cleric it seems that time has come to an end.
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