Thread: NPC Spawn Issue: Ring 8 NPC Despawning
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Old 04-26-2018, 12:58 AM
paulgiamatti paulgiamatti is offline
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This is a tough thing to troubleshoot because even the guides just tell you to sneak in, snipe the Chief, and then turn in the head before the battle starts.

From http://keepersoftheglade.com/forum/t...st-guide-1-10/:

Quote:
Your target is the Chief so drop him as quickly as possible, and loot his head when he's dead. As soon as whatever you pulled is dead (hopefully just the Chief) and you have the head, everyone needs to have invis and run completely outside of the fort. You will run to the hill outside of the fort where groups camp orcs for exp. On this hill, you should see an army of Coldain preparing for the war. If they're not there yet, wait a minute and they will run up and stop there. A minute after the Coldain army arrives, Garadain will walk up to the army and stop there to give them a pep talk. A bit after that, he shouts, 'CHARGE!'
As soon as he does this, give Garadain the Chief's head to receive your Velium Coldain Insignia Ring. You can actually give him the head before he shouts CHARGE, but if you wait, the Coldain will charge the fort. As you can see you need to kill the Chief as fast as possible because if you take too long, the Coldain will charge the fort and get wiped out. If Garadain dies, all is lost and you must start from ring one.
From http://www.guildseofon.com/coldain.html#eight:

Quote:
Once you give Garadain your ring, you must kill Chief Ry'Gorr, loot his head, and give the head to Garadain. Ry'gorr only has a head during this event.

Best way to do this, is have a 60+ stand invis in front of fort when orders are handed in. When that happens, entire fort despawns, wait 30 seconds, and 2 giants and 3 orcs spawn in yard. Immediately agro chief (center mob) by range attack. Pull him out, I usually take him just NE of fort, far enough away not to agro any other of the mobs in front of fort. Kill Chief and loot head. You must pull him immediately because there is only a small delay from his spawn and the many orcs that spawn at gate. Now you can either wait until Garadain orders a ?charge? or hand in right away. I will usually wait until charge, just so that all the Giants/Rygorr/Coldain kill each other off, so that a Lvl 30 won?t get a rude surprise running past fort. If you do hand in right away, you can also just pull sections of Rygorr/Giants to the Coldain and systematically wipe them out that way.
An unrelated point: you should be able to turn in the head to Garadain even before the charge call, after the event is triggered - this suggests Garadain v2.0 spawns when the event is triggered, though I'm not sure if that's how it currently works on P99. Upon receipt of the head before the charge call, the Coldain army should despawn instead of engaging the Ry`Gorr.

On the despawning issue - I really think you should be able to accompany Garadain throughout the entirety of the war after the charge and have plenty of time to turn in the Chief's head, even though that was probably rarely done during this era. Not sure how to accomplish that though - maybe there's a way to keep him from despawning until some amount of time after all the event-specific orcs are killed/despawned, assuming he's kept alive.
Last edited by paulgiamatti; 04-26-2018 at 01:05 AM..
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