As a chanter who use charm from level 30 until level 56 let me share some stats on charm before and after patch.
Level 30-40 with around 215 CHA charms held rediculously well, I remember charming a yellow con minotaur in guk, and it held nearly the full duration. I could charm even/yellow pets no problem.
level 40-45 things started to even out, I would say even con and 2 levels below me were very diffucult to charm, lasted on average 2-3 minutes with malo. At 45 I would try and charm Zol knights because they were level 40 and would hold better than dar.
level 45-50 even con mobs became harder to charm. I had 255 CHA at this point. the only exception to holding lvl 47-50 mobs at level 50 was with malo.
at 50 holding a level 43 or below mob I would have considered safe and lasted full duration 80%. level 44-47 was risky, they would hold full duration about 50%. level 47-50 was probably 0-10% full duration. WITH malo, however, it raised the hold to 80% or so I would guess.
50+ charming actually seems to get easier at this point, I can understand the frustration of people. at level 55 I was able to, without malo hold a level 50 mob charmed for full duration probably 50% of the time. As an enchanter who used charm whenever possible I can admit that it was overpowered at the 50+ level.
After the patch, I can hold light blue mobs on average 0% full duration, at level 56, level 39 mobs are lasting an average of 2 minutes.
I think that a chanter nerf was needed, however, charm as a utility tool has been not nerfed, but effectively removed from the game. It seems like there is a lot of chanter hate because we had it so easy, and that warrants a complete obliteration of our most powerful ability. Charm was not as good on live during this era than it was on P99,
however,
it was NOT this bad. at level 56 I should be able to hold a mob that is 15 levels below me for more than one minute IMO, and THAT is me talking from a classic standpoint.
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