I linked the 11/29/2000 patch which was first mention, but was supposedly stealth on the 11/21/2000 patch per a poster mention.
It would be really interesting to see if Devs implement this on refresh or not. I think its pretty amazing that for near 2 years on live some factions had very serious consequences as you could not ever raise them again or was a huge time commitment to raise them (see the Lucan faction hit work around mentioned earlier). Yet I'm also curious if it could lead to benefits (such as being able to max out multiple different factions such as giants + coldain + skyshrine if you put in the work). Haven't thought much on it.
That is how life was back in the day. Do you mimic it or fix it? It would certainly hinder faction builders such as Aalderon (Perhaps his 'Bixie' faction would not be possible to get to Ally? or perhaps more work to increase goblin faction in order to continue getting Bixie off of kills?). Makes the world have a bit more consequences to consider, but is kind of a cheesy programming thing (as is the known bug of 'rolling over' factions for a period, such as going 'too KoS' would roll you over to Amiable or whatever).
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Wedar - Level 60 Grandmaster (Retired)
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