The problem is that this server is following the everquest classic timeline, or at least tries to. The difference with the real classic experience is that nobody knew which items would be nerfed, nor when. But on this server "everybody" knows which items will be removed and around what time it will happen. This puts each of those items very high on many guild's wanted-list, even while it's still dropping.
Following the classic timeline, can't recreate the classic experience completely, because on this server people will have fore-knowledge of what will happen in the future.
There could have been added other (non-classic) solutions to give each player a chance at these rare items, without them being over-camped. For example, each of the to-be-nerfed items could have been made LORE NO DROP. Making them unable to ruin the future-economy and therefore much less attractive to get, except for personal use.
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Tetsu - 50 druid
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