Planar Protector
Join Date: Nov 2015
Location: Minnesota
Posts: 1,893
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Quote:
Originally Posted by Rygar
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Found 1 more thing in regards to SK epic fight
Mummy of Glohnor:
Currently this guy is being assisted by undead, whereas I believe he should be BetaNeutral. Should also be set to aggro the person turning in the trigger item, and charge them upon spawning (he shouldn't bring other help). Currently on P99 he just spawns in the crypt and you need to go down to fight him.
Evidence:
https://web.archive.org/web/20010820...EpicQuest.html
Quote:
Mummy of Glohnor charges you from the basement of the ghost tower. It does not bring any help with it.
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I had seen this mention in other out of era guides still, but this one was in era.
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More info located on Mummy of Glohnor and supporting that he should not be social with other undead, he should also flee at low health (special circumstance: only after ENRAGE, not at 20%). I currently don't know if you have him set to flee on P99 as he is social rooted from all the ghosts in the tower:
http://everquest.allakhazam.com/db/n...8&p=2#comments
Quote:
Apr 11 2002
We fought all the way down to the graveyard with 1 group, all level 60 but myself (I am lvl 57 as of this writing). Our team consisted of 2 Sks, a Cleric, Shaman, Druid and Enchanter.
Clear out the graveyard and stand inside it behind the Ghost of Glohnor. Turn in your Dark Shroud to him and he will poof. A mummy should be on track. There is a small door in the graveyard. We tried to go to him, so we entered the door, got halfway down a small hallway and the mummy came to us. We just pulled it back into the graveyard to fight in a nice open area.
He is level 55ish, and 100% MR. I only thing that we could get to land was the Greenmist effect on my sword which is on a Disease counter, so a Necromancer might be able to land some dots. It's an easy fight, he doesn't have all that many hp and he doesn't hit remarkably hard. The Mummy enrages when low on hitpoints.
There is one nasty problem that isn't posted anywhere, so I didn't know about it. This mummy RUNS AWAY at like 10% health. We didn't have any nukers that could hit it, and snare wouldn't land. He doesn't run for the empty hallway either, he runs back out into the middle of the now fully repopped tower. We got lucky, the other SK and I whacked away at him and then he lured all the adds away and I finished him and looted the corpse. Hehe, when he ran away he went all the way out of the tower and up the ramp on the other side. This aggroed a whole LOT of mobs.
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Note that they chased to kill Mummy not that the adds came from mob running to them. This post was pre-revamp, but other mentions of running out of era:
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Dec 24 2009
He had alot of HPs so if you're going to solo him load up alot of DoTs. I pulled him to the back on the area to avoid repops. Not that tough a fight but he does run so save your HT for when he walks away.
Noticed that Snare DoTs never stuck.
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http://everquest.allakhazam.com/db/n...8&p=1#comments
Quote:
Sep 16 2004
Just a lil tip, but Glohnor does flee when low on health, and since he is not 'snareable', and since the area is crawling with mobs, it could get really ugly, fast! One suggestion is that since my Harm Touch did in fact land, I would suggest waiting to use your Harm Touch until the end of the battle, when Glohnor the Mummy begins to turn to flee....just to avoid him running your group into more adds.
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Lastly, this is just after revamp so not sure if you would accept it, but mentions that Mummy of Glohnor will essentially 'corpse camp' and not path back to his spawn point when aggro is lost.
http://everquest.allakhazam.com/db/n...8&p=1#comments
Quote:
Sep 08 2004
Ok, this takes some practice, but this guy is really easy. I tried earlier to solo him, only had self buffs, and I have pretty crappy gear, worse than Ssra level stuff. I was only able to get him to 30%. I came back later, just to see if the ghost was up, and found the mummy still standing there. So, I aggroed him, and starting running up towards the entrance. I used FD to clear aggro, but the mummy will stay where he was when you FDed. So, you run along, stop, wait for him to get in sight, FD. Wait for other mobs to leave. Stand up, aggro mummy, etc. Just dont' do damage or he'll start summoning you. I was able to use this method to get him up to the entrance, where I had a shammy meet me, and we then proceeded to kick it's ***. Piece of cake!
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Wedar - Level 60 Grandmaster (Retired)
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