Quote:
Originally Posted by robbybenson24
[You must be logged in to view images. Log in or Register.]
Seconded, you are basically describing Shards of Dalaya
|
Nah, it would not be like Shards of Dalaya at all. I played a bit on Shards of Dalaya a long time ago and there's several things that kind of turned me off to the server.
The world map was not very good. It had too much focus on old world assets from classic without removing the filler or boring zones, then piled on PoP assets on top of those, making the whole thing feel put together poorly. I would use mostly Kunark and Velious zones and a lot less classic ones, and likely not use any zones post-Velious.
Shards of Dalaya also had no DAoC or WoW-style battlegrounds as an endgame either. Just like how there's a main capital town for Hibernia and Albion in DAoC, I would likely also have one main city for the good races and one for the evil races, so the map would feel much more focused and less empty as well.
It's not a full PvP server because the two sides wouldn't see each other unless entering a structured battleground type zone, so PvP is optional but still the endgame after you've farmed every item in the game and have nothing else to do.
As for a complete list of zones I'd use:
Dungeons:
Blackburrow
Cazic Thule
Runnyeye
Crushbone
Unrest
City of Mist
Dalnir
Kurn's Tower
Kael Drakkel
Karnors
(possibly) Dragon Necropolis
(possibly) Velk's lab
Outdoor Zones
South Ro
Oasis
Nektulous Forest
Innothule
Feerot
Dreadlands
Field of Bone
Lake of Ill Omen
The Overthere
Jaggedpine
Iceclad Ocean
East Wastes
Several of the zones would have level 1-60 content instead of having zones that are only level 1-20 or 50-60.