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Old 04-28-2011, 01:19 AM
Brain Brain is offline
Sarnak


Join Date: Dec 2009
Posts: 294
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Quote:
Originally Posted by ziahh [You must be logged in to view images. Log in or Register.]
the class is dead, if you like to buff play a shaman lol
Exactly...

Charming was what sparked the original motivation to play the chanter class. I hate sitting around in groups ONLY mezzing/crack/haste and occasionally slowing... Charming made it challenging and exciting to play the class.

Was charming a tad bit too "safe" pre-nerf? Yes - something every honest enchanter will admit to.

Unfortunately, the changes made via the nerf were overkill. Rather than balancing the spell line you simply changed "flipped it" from OP --> Gimp.

Uthgardy-poo already stated charm will "NEVER GO BACK TO THE WAY IT WAS!!!!!!!" - and it doesn't need to. But it does need to be looked at again and fixed. The randomness of breakage is simply unplayable, especially with upper level mobs in high tier dungeons.

(Want a quick fix to make the enchanters happy? Since Charm lasts about 30-45secs avg, just make the mana cost of Charm spells 5 or 10, that way we won't go OOM until the 2nd or 3rd fight)

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You're seriously going to quit over this? Really?

Why is that so hard to believe? Think any monks would quit if the FD skill was changed to a 3 minute recast or 10% success rate?
What about clerics losing res? Or Cheal?

The point is, the ability to charm high level, dangerous mobs for long periods of time RELIABLY was a CLASS DEFINING ABILITY of Enchanters. Bards/Necro's can mez. Shamans/bards can haste. Bards can mana regen. Clerics/pallies/wizards can stun. What's unique about enchanters? Illusions and a badass Charm.

If one of the core abilities of your class becomes obsolete, then yes, refusing to play the class anymore isn't consider "rage quitting."
Last edited by Brain; 04-28-2011 at 01:25 AM..