I did some tests and if memory serves most debuff spells are at about 800 hate here. But it's worse than that, because Torven's values also increase the hate for debuffs on bosses up to 1200 or so. So rather than 1 debuff per mallet/orb click, it should be 1/3. Warriors had pretty decent threat on TAKP, although I did die on my shaman occasionally, but they all hit 2x SoD/BoC.
It's too bad Project 1999 has no active developers, because these changes would hugely balance Warriors vs Knights. Proper hate mechanics should also make zone pulling significantly more difficult. Spells cast out of melee range on a belly caster don't generate hate on TAKP, so pulling for example Aary out of a train required some luck. Throw in witness chance high prox hate and no one can 'rip' trains either.
It wouldn't surprise me if Project 1999ers can figure out how to zone pull anyway, but it should be really hard. Verant clearly intended it to be impossible, after all.
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