The people on this thread are right to suggest enchanter for the most possibilities while dungeoneering. It has been said in this thread a few times already: Enchanters, especially solo, will die A LOT!! while learning the ropes... and even later due to bad luck. This can be very frustrating. If your frustration tolerance isn't that high, i would suggest 2 alternatives:
1) Necro: From 16 on, you always have feign death to basically get out of almost every sticky situation. You are more limited in your abilities than enchanter, but you are way sturdier. In addition to feign death you can easily heal yourself.
2) Bard: While playing a bard can be overwhelming (because everything you do only lasts 18 seconds), bards do have the most complete toolset of all classes in my opinion. You can heal, mez, charm, snare, fear, swarm kite, lull, run as fast as nobody else, invis, levitate, dot like a pro, melee to a degree and on top of it you wear *plate* armor. Way less squishy than enchanter but not as good as a chanter when it comes to dealing with lots of mobs... still better than any other class besides chanter on this though.
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