Quote:
Originally Posted by Sacer
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I did not know that interesting thanks, so the Mod is always minimum 2 and up to 4.31 for monks with max strength. That makes the bonus damage less relevant than I thought but still something to take into account.
[Mod] is calculated as: ([Weapon Skill] + [STR] -75) / 100
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I had the same conversation with a guildy a couple of months ago. Like you, i also thought you could just add MH bonus to weapon damage (hence 20/16 for Epic monk fists). That's when i looked it up on the wiki
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