Cleric & enchanter is just stupid OP for their power / survivability ability to kill almost anything. Just add another class in there that doesnt have to melee and you'll be set for no downtime.
Third player:
Another enchanter = more killing power and CC. Cleric will have to pay more attention to charm breaks as a double break can ruin group even more easily than single charm break.
Another Cleric = basically you realy wont have to worry about ever wiping on content with extra heals. Doesn't add much besides more insurance
Bard = even more regen (hp / mana) with extra dot damage, snare kiting, fear kiting, charming, mez, etc. Won't directly impact how fast you kill really (85%+ of damage would be from charm pet) but will make everything else run smoother or better.
Druid = ez transportation, sow, extra heals / dmg / charm (animals).
Magician = extra dps
Necromancer = Basically the same as having an extra enchanter (with option of just using normal pet vs charm) and later on having options to give some heals and mana if needed.
Shaman = Extra damage, lower resists, can deal with slows so enchanter doesnt have to. Very useful to malo mobs prior to charm. Supplements heals
Wizard = ez transportation (no sow though) and lots of damage. Possible longer downtime for med.
IMO Cleric / Ench / Neco or Shaman is the strongest youll get with least downtime.
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