Thread: Game Mechanics: Intimidation
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Old 05-03-2011, 11:37 AM
Aadill Aadill is offline
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Evidence (later than 2000) of Intimidate even working on greens and pretty much any sort of target

http://www.gameskb.com/Uwe/Forum.asp...602/Intimidate

*You can get skill ups on anything, even inanimate objects. I've gotten
skill ups from intimidating corpses and boats. The rate of skill increase
is extremely slow though. I do not know if there is a better chance of
skill increase if you are successful or not, but it raised very slowly for
me.

*Also perhaps worthy of note, I did successfully get an Intimidate skill up
during a duel. So it clearly doesn't follow the rules for other melee
skills...


Actual mechanics which does seem to include "flees in terror" as an emote and indication of a fear spell (not sure on this):

-Click Intimidate
-You have a chance of a skill up at this point.
-A few seconds pass, during which you engage in amusing gymnastics.
It's also worth noting that you can change targets during this time.
-Then there is a check against something, and you have another chance of a
skillup, and one of three or four outcomes:

a) 'you're not scaring anyone' or 'you can't intimidate yourself!', if
you happened to end up with yourself as the target, or if your
original target died during the interim. In the first case, you
failed the intimidation check. In the second, I don't think it does
a skill check.
b) Target out of range. That means you -succeeded- but the mob wasn't
close enough to appreciate your efforts. But you can get a skillup. [You must be logged in to view images. Log in or Register.]
c) Target has resisted your fear spell. That means you succeeded, but
then it did an MR check, and you still suck. [You must be logged in to view images. Log in or Register.]
d) non-melee for XX damage, mob flees in terror. Congratulations, you
did it. [You must be logged in to view images. Log in or Register.] The non-melee does seem to imply that a kick is involved.
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