Class Balance:
Enchanter - Attack rate of charmed mobs reduced 33%. 49% of charmed mob's agro transferred to the enchanter.
Magician - CotH can be cast across zones with a 90 second cooldown, non-epic pet damage increased a little bit
Necromancer - Can raise mobs from the dead and control them as though charmed. Raised mobs cannot gain HP through any means.
Wizard - Crits introduced. Large damage increase of nukes on targets that don't have the wizard as #1 on their hate list. Agro generation of nukes increased significantly.
Cleric - Increased agro generation of heals to be closer to that of slows and DoTs.
Druid - Verdant Soul - Group buff (given off like a bard song) increases group's XP gain by 15%
Bard - I don't know, something fun
Monk - Decreased mitigation to be in line with rogue, ranger
Ranger - Archery damage increased to be on par with other dps classes, only while both ranger and target are stationary.
Rogue - Ability: Sap - Used when behind out-of-combat target and invisible (sneaking), 30 second stun if landed successfully.
Paladin - Spell: Crusade - Increased damage by 66% against target as long as it is focusing on the Paladin (#1 on hate list)
Shadow Knight - Spell: Unholy Crusade - Increased damage by 66% against target as long as it is focusing on the Shadow Knight (#1 on hate list)
Warrior - Berserking Discipline (level 30) - 5 minute duration, 5 minute cooldown - Warrior does 25% more damage, takes 50% more damage, and generates additional agro.
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