Thread: Game Mechanics: Falling in the Hole
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Old 01-22-2019, 10:27 AM
Rygar Rygar is offline
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This has something to do with ping and smooth FPS, don't know the full technical explanation but somehow the titanium client doesn't register you as falling as far as you did.

That being said, to 'simulate' a classic fall it would be interesting to hear if dev team can put a trap upon zoning in that would hit you for 10K damage to simulate a proper fall. Not sure if monks / rogues / bards with various safefall levels could have survived in classic, and if the trap can affect you differently based off your skill level.

This trap would still enable proper DA then jump feature that was classic for clerics that rezzed at bottom.
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