I think there is one major factor that a lot of the people that continue to promote red are missing: the vast majority of Everquest players simply do not like the idea of PvP at all, at any time, for any reason.
You can offer as many incentives, and try to sugarcoat Red as much as you want, but you won't change the fundamental problem that most EQ players have with red: Player versus Player combat. You can try to compare direct PvP to all the various forms of ineraction (camp disputes, FTE races, etc.) but to so many players the idea of another player attacking them directly, without their consent, is so appaling that they simply aren't interested at all.
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