The problem in classic wasn’t low level spells being OP it was higher level threat spells not having scaling benefits to match the increased mana cost.
For paladins the aggro from low level stun (cheap) compared to medium (60mana) and high (90 mana) ... all practically identical. They all stun equally well. Fastest cast is the cheapest. Why ever spend 3x as much mana on the big one? For the damage? No thanks. I only keep a second stunnloaded because it’s on a different timer. Later expansions addressed this by having higher level spells scale up.
Regardless, the point is that this patch unintentionally broke something in ways it specifically wasn’t supposed to do - now not classic. Limiting bio orb click aggro and mallet aggro click on warriors - that was the intent. It needs to be fixed is all and the devs need to be aware
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I haven’t logged in my warrior to trouble shoot how affected my various proc weapons are affected - but I’m prepared to be disappointed
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