Quote:
Originally Posted by Brocode
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You dont deserve to be at NFL just because you have a team, you have to earn it, rise and compete, either you like the way it is right now or not. Staff has changed in many different ways the raid scene, and the most fair so far been a mix(actual system), and def will still mutate soon.
AM didnt start at the top, as matter of fact struggled 2-3 years ago to rise to the top, would lose a lot of mobs to the competitors, but slowly it reached where it is now.
Blood Core and AG are potential next competitors to AM. Anyone has potential to compete, but no one want to put in the same effort. Thats why many guilds left server for a softcore raid enviroment (TLP servers)
Competition is def fun, not always, but when you win and wasnt easy, its super fun. Keep it up!
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As someone who has the privilege of actually competing, this idea that raiding is some open competition is silly on its face. Take two guilds you put on the same level, Core and BG. Do we have a level playing ground? Frankly, no. I don't mean to say BG aren't perfectly good players, just that there are a number of structural advantages working against them in a hypothetical competition against Core.
Right off the bat, Core has a vast array of characters developed over the course of a decade, many sporting so much end game Velious gear that we simply do not care for loot. We have ready access to a treasure trove of powerful clickies of which maybe 1-2 are generated per week on a serverwide basis, as well as items that flat out no longer drop. Wanna try to out-mobilize us without lockets? Good luck.
Item advantage not doing it for you? "Wipe it clean!" you say? Sorry pal. Available practice time correlates almost 1:1 with current performance, which in other words means you need to be on the winning team to get regular opportunities to improve in the first place. Core, for example, has an amount of accumulated experience with TOV dragons which at any realistic rate of practice time for BG could not be matched within the lifetime of P99. Wipe it clean all you like. You can't wipe what's in our minds. And the cycle would play out again, and again, and again, until we get real.
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There are no one-and-done, "let's just do this" solutions. No perfect plug-and-play ruleset. First, we need to stop digging up, and recognize that different people play P99 with different movations. If we want the rules to work, we need people to work
for the rules, not against them. To do that, we need to account for those motivations. Then, the raid rules design process itself, not simply the rules as such, need a fundamental redesign away from the current model and towards one that starts from those motivations. And finally, it will take time, trial and error to actually build a model that works.