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Old 02-14-2019, 07:22 PM
Kesselring Kesselring is offline
Fire Giant


Join Date: Dec 2012
Posts: 819
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Quote:
Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
I also disagree with guild competition being fun as well, but only because it's not quite competition. A competition implies a lot of things that EQ raids don't have. This is more like a bunch of greedy animals in a Walmart trampling each other on a black Friday sale. There's no real competition. We all know the state of it, there's no need to go into it, but not many people actually find this fun. They just do it for the pixels.

On the opposite end of things instancing content or increasing spawnrates to the point where things aren't rare eliminates the point of this content as well. This works in a themepark like WoW because no one playing those games regularly has even a single brain cell. They farm that gear which is then totally useless for anything other than doing the same raid again. In EQ you can use that gear for other things, so flooding the server with it has a hugely negative impact, moreso than me not having a raid drop. Of course item inflation isn't such an issue on blue because everyone is geared AF, and if there's ever a new server neckbeards will dominate things like snowfeather to the point where normal players will never ever have a chance of getting it.. but..

The problem ultimately isn't that we need more game, or even that there's too many players. It's just that EQ was great when no one knew anything and learning stuff off the internet was barely even a concept. Now everyone knows everything, and the people who find nothing else fun but playing EQ every waking moment of their life will do what they do. That's just the way it is. Much like the anti-green haters, we must all learn to accept the neckbeards, for they were once people too, and we may become like them in the future.
It's already like 4 years into velious, the problem will always exist because guess what, people have alts and want the best gear for them as well. I think making the variance a little smaller would help the smaller guilds more than the big guilds, when windows get spread out Aftermath usually dominates. If you repopped the server and everything dies within 3 hours, you then have 25+ targets ALL in the same variance window roughly for 7 day spawns. If the variance is only 2 hours long there is no way in hell massive guilds can zip through each target because they will be popping up crazy fast. Guilds like Aftermath and AG will have to pick and choose the targets they want to stay at in fear of it popping soon while the more casual guilds will probably find more raid targets up when they check.