Quote:
Originally Posted by Ashimar
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As a Warrior in my perspective. This skill takes a very long time to up. Right now its at 32, and i've been working on it ever since it became available. Most of the time it never works, and you can only do it to mobs who are using a weapon. When you do try it, it will usually fail, and it never seems to get better.
At this rate, i dont think the skill will ever be maxed unless every mob encountered is using a weapon.
Is this the same for everyone else who uses this Skill?
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You know, this is hte kind of stuff I wish EQ would have developed more. That's what the skill is so why ignore it? Were they concerned that players wouldn't want to click a disarm button? I've never in all my time playing this game felt like I needed to click the disarm button so it's a skill I never used. I did see it used on the pvp server, but only once or twice on live and that was at least a decade ago.
Anything to make the game more interesting. Too often one just hits auto-attack and kills it or runs... I know people don't like button mashing, but combat needs to be more tactical than this. I realize people don't like to think when they're in combat because that's too much to ask, but come on.
Is this the difference between a guy that likes turn-based games and somebody who likes real-time? I don't like to watch what happens, I like to be tied in with it. In a slower game you got time to think over things and to make the right choice. Maybe in real-time guys we get caught up in the moment and forget what we need to do and that leads to frustration. But I'd like to think that real-time games could be made in such a way that they're similar to turn-based in their depth of play. Maybe it's wishful thinking. I love turn-based. I wish...
Bottom line, if it took longer to die we'd have longer to think clearly and make good choices. But if a game is so simplistic that the thinking doesn't produce anything then it's wasted time better spent elsewhere.