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Old 05-10-2011, 10:01 AM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
You know, this is hte kind of stuff I wish EQ would have developed more. That's what the skill is so why ignore it? Were they concerned that players wouldn't want to click a disarm button? I've never in all my time playing this game felt like I needed to click the disarm button so it's a skill I never used. I did see it used on the pvp server, but only once or twice on live and that was at least a decade ago.

What I would have liked to see is more strategy or tactics employed in the design of a dungeon or spawn arrangement. Done in such a way that PLAYER skill, not character stats or skills, is the defining factor. Knowledge about what a mob does and what you can do to counter it. Things like that. In EQ, there's not a lot of that. It sometimes happens in raids, but in those everything pretty much has to be known beforehand or you lose. What I'd like is something that is slower but with more details going on underneath. Something that happens during group-play and solo-play just as well in raid-play. I mean, the game should start at level 1, not at level 50 or 100.
+1