Kika is correct. rulesys.h contains the prototype of the rule functions. When it calls RuleI( ) it checks to see what the server has set in its database for the modifiers. That being said, it doesn't pass the actual level of the mob, so the server would have to check the mob's level again after checking the ConModifier values to distinguish further between mob levels. I am not a dev so I cannot check to see what the database does with these though.
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