Quote:
Originally Posted by loramin
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Absolutely 100% not! Look in the upper right hand corner: reproducing classic EverQuest is what this server is built around! The unclassic "competition" is just the best solution the maintainers have found (thus far: they keep changing things over time). They want classic EQ, and based on what they've said they really would prefer not to have to deal with the raid scene at all.
Nobodies (your words [You must be logged in to view images. Log in or Register.]) are entitled to their opinion to. So as a nobody on this server, ask yourself: do you think you should have to join a guild where people use artificial mechanisms (eg. CoH ducking) to "compete" in ways that never were practiced on live servers, or do you think any guild capable of killing dragons should have a chance to? Which server would you prefer to play on?
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Mhmm I agree.. Dev's here are doin a great of that for sure! They've reproduced the classic experience for me levels 1-60. Got to see end game content in and out of a guild. (Thanks AM for that open ToV raid). I entirely agree w/ you it isn't classic to be CoTH ducking for raid targets, but it doesn't prevent you, or any other guilds from doing so (and gaining an unfair advantage). And I believe CoH ducking has been discouraged among agreeing top end guilds making it more some-what-fair.
In the grand scheme the players and community decide what the end game scene is like(without GM interference). Unless you can get all major guild leaders to approve and agree "rotations" is what's best for everyone the current rule-set seems reasonable.
If a guild is capable of killing a dragon .. my answer is: Yes! they should have an equal chance too(in some form or fashion). Which as of now.. It is (un-classic as you state it) where you'd require 2 CoTH mages properly parked at X,Y,Z targets and a capable pull team / raid force ready to engage during a 16 hr window...
I would continue to play on P99 and roll new chars to experience classic EQ at it's best until I get bored AF.
I believe those that want to see end game content should go through all the heartache and pain (Acquiring Dkp, Tracking Dkp, Dealing with Guild Drama, Winning a /random, All the good stuff that sets this server apart from other servers) that's required to see dank gear is the best raid system overall for everyone on Project 1999 because the current agreed upon mechanics -no instances- doesn't allow it any other way..