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Old 05-12-2011, 09:01 PM
ojamajoe ojamajoe is offline
Scrawny Gnoll


Join Date: Oct 2009
Posts: 28
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I'm not sure that the original designers were interested in class balance, in the way people usually think of it. They seem to have instead tried to create a variety of possible experiences, many appealing to very different player types and personalities.

They also had a (much-maligned) "vision", which called for (among other things) rarity for certain race/class combinations; and it appears they utilized the game mechanics to attempt to make that happen.

Although balanced classes are the expectation on entering a modern MMO, Everquest was my first MMORPG and I had no such expectations when I started playing it.

I miss the RPG part...
Last edited by ojamajoe; 05-12-2011 at 09:02 PM.. Reason: spelling, bane of internet communication