Quote:
Originally Posted by mwatt
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Wow. A lot of work to come up with suggestions that simply will not be implemented. This server is intended to provide the classic EQ experience, with both its beauty and its warts.
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The "classic EQ experience" is something that was ever-changing. Most everyone agrees that everything pre-Luclin is considered "classic EQ". But at what point within that spectrum should THIS game, p1999, be defined? It is a very important question. Rogues were complete shit at one point in classic. Paladins, Shadowknights, and Rangers were also shit for a very long time after Kunark came out and didn't get buffed until well after Velious.
I'm not sure exactly what balances are in place in the game right now, but I'm assuming that Rogues do in fact have "Evade" and the the Hybrid classes have the post-buff stats from the Velious era at levels 50+.
Quote:
Originally Posted by Doors
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The only thing I'll agree with is that clerics being the only viable healer for kunark 50+ groups, raids etc is kind of lame. It limits your options significantly and makes forming groups harder.
I think if any modification was going to be made, it should be made to shaman and druid heals so anyone who wanted to play something other than a cleric/warrior/enchanter on p99 didn't get shit on just because they weren't as useful.
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That's more than the "only thing you agree with" if you also feel that
every class shouldn't be shit on when it comes to finding groups. After Kunark came out, the classes that were viable for groups, in addition to the
Holy Trinity you just mentioned, were Shaman, Bards, Monks, and (at Level 55, with dual backstab) Rogues. Some time after Velious came out, Shadowknights, Paladins, and Rangers also got buffed and became viable at that point.
But that still meant Magicians, Necromancers, Wizards (for exp groups), and especially Druids were not desired very much.
A friend of mine played Everquest with both of this parents - they played 6 characters altogether and were able to do much of the content in the game without ever participating with a guild. Their setup was Warrior, Monk, Cleric, Shaman, Enchanter, and Wizard (only because they needed a teleport character and Wizards were at least better than Druids). They would routinely laugh at Guilds who would wipe against content that those 6 could handle themselves. Specific classes very much had a monopoly on the game and it became very unfun to play the other classes.