Quote:
Originally Posted by aubie
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EQ is fair, but what most people don't understand is that "fair" does not mean "equal". Decide what you want to do, and pick the class that will come closest to accomplishing that. The problem occurs when you pick the class you want, and then are dissatisfied with what the class can do. If this project is to survive, the devs will not kowtow to the masses. There exist games that do what you wish...search them out.
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It's not about "kowtowing to the masses" - it's about seeing original Everquest through as it was
supposed to be. Updates were made to the game CONSTANTLY. When the game first came out pets were deemed too powerful (especially Necromancer pets because they could dual wield and, at the time, weapons with low delay also improved their base attack speed) and they were subsequently nerfed. Rogues were deemed too shitty and they were subsequently buffed. Lots of items in the game were modified. Etc, etc.
When Kunark came about, class balance become completely lopsided because the developers were focusing on trying to create new content in order to make more MONEY. They were not focusing as much on how the changes introduced with Kunark completely messed up the game they had originally created. Don't get me wrong, I actually love the
content in Kunark, but that expansion very much screwed up the game in many ways.
Now that we DO have control over how to balance the game, we are able to fix the problems that were not taken care of before. People should be happy for changes that shape the best
possible kind of classic EQ experience. Again, Everquest was always changing. There's no point in trying to say "that's not classic EQ?!?!" - such a statement does not have reasoning behind it. Any opinion should be backed with reasoning as to WHY a specific change would negatively hinder the game or why a specific change would BENEFIT the game.
I'm not trying to implement the removal of corpse runs, or the addition of in-game maps, or something retarded like that. What I'm trying to do here is offer my expertise as to how we can create the best EQ possible.
Just look at other threads here: the developers are openly welcoming ideas as to how something like
Plane of Knowledge, which was by far the worst thing to ever happen to the game, could actually now be incorporated into this version of the game such that it is simply a very special and hard-to-reach area for high level players only. It's great to see that there is freedom with regards to ideas being
considered. Personally, I think Plane of Knowledge is complete shit from a design standpoint (the zone should look far more mystical than it actually does) and should never be in the game. There's simply no point to that zone at all.