I've been itching to comment on this since I saw the thread the other day. I had a 55 druid that I retired around mid-Velious.
You're right, you pretty much can't solo heal a group (or possibly a bad group) - you need to adapt. Throw another priest class in, or grab an enchanter - a decent one which will control your groups pace. (and double your MP regen) This game was designed with trade-offs in mind. If you have any kind of advantage over another class, you usually pay for it. The druid IS the jack-of-all-trades-master-of-none, and that's just how it is, paid for in full.
It's all about the play style you're looking for - if you want an extremely mobile priest class that can solo incredibly well (esp with ES vambraces & the AoE lightning staff), cast big nukes and evac you don't really have a lot of choices. Things are even better outdoors.
- You can solo extremely well (root rot, quad kite, porcupine)
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Very high mobility
- Decent nukes
- Big game hunter (tracking & killing rares)
Trade offs
-No resurrection
-Not going to be the MH on a raid
-Can do almost anything another class can, except not as good
-Most likely not going to solo something that summons
I think the changes you're looking for are only going to see the light of day if you start your own server.
Quote:
Originally Posted by Zuranthium
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This server is trying to replicate an original EQ experience in the most fair and effective ways possible.
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You might think this, but it's not the case.