Quote:
Originally Posted by Dynaguy
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Lack of class balance is one of the biggest charms of this classic server. I like to feel special in the role I've chosen, knowing that I can do things that other classes just can't do, or can't do as effectively.
Look at WoW, where everyone gets their panties in a bunch when a patch has nerfed the shaman to heal for 1% less HPS than a druid, or a rogue does 1% less DPS than a hunter. It's a nightmare for every game designer to make every DPS spec do exactly the same DPS, and every heal spec heals the same HPS. And what have they gained? A bunch of generic classes that can basically all do the same, just with a different name.
Balance is boring.
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Most players like to have some flexibility. I still believe my having picked a ranger as my first class in 1999 was the reason I enjoyed everquest. Another reason is I never achieved a high level so never got to experience hell levels or long corpse runs. But anyway, I think that most players want to be able to do a little bit of everything, they just don't know it yet. There might be a few players who like to specialize, but the problem is that once you've done it your only alternative is to reroll. I think that a better solution would be to have a more flexible and changeable class system. Perhaps even a skill-based system. We have to admit these many yeasr later that maybe people just don't enjoy playing a group-dependent character that's stripped of diversity.
Where's the interest in a class that always does the same thing?
Being flexible just means having choices. More things to do means not getting bored.