Quote:
Originally Posted by Tecmos Deception
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Err... really?
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Yes really. It’s pretty stupid too when you think about it. The pet puts out more damage than most actual player melee classes can manage aside from well geared 55+ rogues or exceptionally geared monks with stacked buffs. The lower 50s pets (ie max summon 54 water) properly tended with haste and buffs floats in the 55-65 dps range.
If you haven’t bothered to actually parse a max summon 57- 59 mage pet (earth and air) with summon haste mask, mage spell haste buff and any available strength buffs the group has to offer ... they’re depressingly powerful. 60 water pet properly positioned is an absolute beast. Epic mage pet approaches Demi-god status.
I run a real time parser in most all groups. My epic monk was 58 before I created my mage (now 59 alongside my 59 monk). The catalyst for deciding to roll my mage was parsing a max summon 57 earth pet (quads 70 fast and hard) in KC when my monk was 55. The earth pet consistently trounced my epic monk’s dps. What I couldn’t parse was the additional DS and nukes. I was impressed. In seb groups with c2 I can generally hoverbutt in the 90-110 combined pet/nuke dps range unless we’re chain pulling with no down time at all. Add more for the DS which is harder to clearly quantify. The lion’s share of that damage comes from the pet.
Mage dps potential is one of this server’s best kept secrets. They’re powerhouses.
Anywho if you’d like some parses I can dig some out tomorrow if I get home from work at a reasonable hour.