Quote:
Originally Posted by TheAngryRogue
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All I can find is that camps are to be argued over by the players and that the P99 staff does NOT define what a camp is, though the previous rule states that they can do this....so you can see my confusion. I'm new. I don't have a hundred thousand plat (or whatever ridiculous amount they have. Ive seen stuff selling for 200kpp!!) these farmers already have. I need these camps for gear/coin. Losing them to someones 23rd twinked monk and boxed necro is really pissing me off.
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Everyone else did a great job of explaining P99's ... unpolished (to put it diplomatically) mob dispute rules. These rules are doubly confusing because not only are they (deliberately) defined in an incredibly vague and ambiguous manner, but they're also significantly different from how things worked on live (which makes perfect sense: live had a paid team of GMs/guides and we just have a few generous volunteers who give their own time to let thousands of other players play a free online game ... so of course our rules have to be different).
But I just wanted to address this last part because it didn't get answered as much. First off, what is a "camp". When the staff says they won't define a camp in advance, they mean a
multiple mob camp. In other words, somewhere in the game (and by P99 rules, somewhere indoors) where at least two mobs that drop some cool loot are close enough together that a single player can claim both.
But when players think of the word, they almost always mean a single mob; I'd imagine 99+% of camp disputes aren't between players over two mobs next to each other, they're over a single mob (the last multi-mob camp dispute I can remember was over the Crypt in Sebilis ... which was over a year ago and the staff essentially decided it was four separate camps, not a single camp).
When talking about single mobs, the staff doesn't call that a camp, they call it a spawn point, and as others have explained each player can "camp" a single spawn point (indoor or outdoor). Whether you're camping a spawn point or not, you can engage any other mobs you want ... as long
as they're not coming from someone else's (single) camped spawn point.
Hopefully that clears up the nomenclature. But as for the very last "Losing them to someones 23rd twinked monk and boxed necro is really pissing me off" bit ... this is a server for everyone. New folks and folks who've been here since before Kunark dropped almost a decade ago. For good or for ill, that's EverQuest.
If you want guaranteed mob access, play a game with instances (I hear City of Heroes just experienced a revival, for instance). But if you want to play classic EverQuest, that means accepting that other players, new or experienced, might be doing the camp you want, so you just have to move on to another one.
And to give you ideas for where to go, might I suggest the wiki's Treasure Hunting Guide (link in my signature). Although if you really want my advice, you should go to the Per-Level Hunting guide instead; no one
needs plat to level, and at low levels you earn plat extremely slowly, but if you instead focus on leveling you'll hit 60 in no time and at 60 it is much, much easier to earn plat.