Thread: Quest Issue: Coldain Ring War (10)
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Old 05-13-2019, 08:02 PM
Brocode Brocode is offline
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i dont know, but in an event of loss they say all Thurgadin will be dead for 24 hours, never seen that happen here (post classic era?)

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All of Thurgadin dies in the event of a loss. You'll see dead Coldain throughout the zone: A Gutted Guard, A Gored Guard, A Butchered Butcher, A Murdered Merchant, A Bludgeoned Banker, A Conquered Coldain, A Punctured Priestess, and A Perforated Priest.
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Originally Posted by Jul 09 2002 at 3:31 PM
It ends up the 120 people in zone, only 30 something survived. Ends up when the giants hit zone, we lost. There was about 60 bodies out there.

Except after this fight everyone in town were dead, and as im writing they r still dead. They have not spawned any living townsfolk for 15 hours now. This is not right, its been like half a day and everyone in town are still dead.
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Originally Posted by Jan 27 2003 at 11:42 PM
Well sad to say that it takes 24 hours for the coldain to come back to life after a failed war and even worest is the bug that after winning the war the coldain can die.

is this a thing?
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Originally Posted by Aug 12 2002 at 2:04 PM
DO NOT KILL THE LEADERS UNTIL ALL OTHER GIANTS FROM THE SUBWAVE ARE DEAD. Killing the leader seems to start the timer for the next spawn.
About what OP says inline comment era, but not related to High Priests it selfs, just generalizes to "giants"

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Originally Posted by Oct 29 2001 at 2:14 PM
- The giants are *NOT* kitable anymore. Their follow range was changed to basically melee range, so if you aren't directly engaged with a giant it will ignore you and beeline for Thurg.
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