Well, it has to start rogue-wizard; the two quintessential damage-dealers have no hope of surviving aggro, so it's either lots of death or nuke to death and wait for mana / health to come back. That will get pretty old after a few levels. At higher levels, they probably won't survive many fights.
Warrior-rogue could be as bad; tank and DPS sounds fine, but think of the downtime without a healer. Add in that difficult stretch from 20-30 where the rogue will keep grabbing aggro and neither taunt nor evade will be reliable enough to fix it. Again, adding a number 3 is hard without fixing their flaws.
Combine those and you have what could almost sound perfect - lots of DPS and a tank to hold aggro - except that you spend more time waiting around between fights than fighting.
Edit: And while I was typing, it seems someone else had the same idea.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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