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Orcs in Highpass (and Oasis of Marr) do not properly register %R race. For example, when they aggro they yell "Filthy elementals like you must die!" or "Filthy ogres like you must die!" when the player is actually a wood elf, etc.
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lol nice. I'll look into this.
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Also in Highkeep, there are supposed to be THREE spawns in the Lookout Room. Currently there are only two. There should also be a spawn inside the door to the right, in the closest corner.
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Pretty sure this was added later, when they added the 'crazed goblin' spawn point. It was originally safe to med in the lookout room, on that side, iirc.
On that note, I think the guard room should only had 4 spawn points, but I'm not sure which one is wrong.
This guy's post/walkthrough of HHK is almost identical to the way I remember it.
http://web.archive.org/web/200111261...asp?MAPID=2100
Pending update:
-Fixed the goblin area.
-created missing levels of pickclaw spiritists, warriors, seers, and raiders
-lookout room, guard room, hallway, warrior room and raider room npc spawn % chances polished up with the correct mobs in each room. (sucked)