Thread: Game Mechanics: Tranquil Staff (One Hundred Blows)
View Single Post
  #10  
Old 05-17-2011, 06:14 PM
Rais Rais is offline
Fire Giant

Rais's Avatar

Join Date: Jun 2010
Posts: 743
Default

Oh I'm not trying to argue anything. I agree, it _does_ stun. Just not for the full effect according to the worn off message.

I didn't word my post the best way I could have. What is happening is that the Stun does land. Now I don't know if it's still going off of breaking early or what.

It's just NPC is Stunned for a random time it always varies as to how long, but they start to attack again before the message of it wearing off is shown. So the NPCs are attacking/running away while the Stun Effect is still on it.

In this small snip of battle spam.

It is stunned at 10:48:05, but attacks at 10:48:07, 10:48:07, 10:48:11 and then the message of the stun being worn off is at 10:48:13.

I agree with the stun message landing, and how long the npc should be stunned for from the messages that are happening now. You did change that and I thank you. The issue is, the NPCs are attacking, after being stunned and before it is worn off.

I hope I explained it better. Trust me, every monk out there is happy you are willing to look at it and try/have fixed it. Even in your own log snip, it shows the NPC attacking you while it's stunned.

[Sat Apr 23 10:48:05 2011] a sarnak avenger was hit by non-melee for 120 points of damage.
[Sat Apr 23 10:48:05 2011] A sarnak avenger begins to spin from one hundred blows.
[Sat Apr 23 10:48:05 2011] You try to crush a sarnak avenger, but miss!
[Sat Apr 23 10:48:07 2011] You crush a sarnak avenger for 34 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger hits YOU for 58 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger kicks YOU for 12 points of damage.

[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 82 points of damage.
[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 113 points of damage.
[Sat Apr 23 10:48:11 2011] A sarnak avenger hits YOU for 97 points of damage.
[Sat Apr 23 10:48:12 2011] You crush a sarnak avenger for 144 points of damage.
[Sat Apr 23 10:48:13 2011] Your One Hundred Blows spell has worn off.



Bleh, ok I saw you say this just now after re reading.


Quote:
Any stun duration that's longer than the current stun timer will reset the timer with the new duration.

Yes, the stun fade message does not coincide with the stun actually fading. This was a side effect of fixing the lack of stun lock.
Does that mean if it's just stunned 1 time, or if there are chain stuns on the npc? Because it's happening without the chain stun happening. So if I proc 1 time on a NPC, it is initially stunned, but then attacks again before it's worn off.

I guess I'm asking if theres a hard coded Stun timer server side, that is involving all stuns?And that's why NPCs are attacking before the message is shown to worn off?
Last edited by Rais; 05-17-2011 at 06:23 PM.. Reason: added infoz