In my opinion, the flaw of EQ PvP is it's a game that allows for vastly increased power through twinking / deleveling / MQing / etc. It's really hard to convince people to keep playing when every popular grouping zone gets routinely shut down by unkillable twinks. I'm sure it's extremely fun for the twinks to take on whole groups of people with little risk but for the new players it ends up just not being worth the time. It's not healthy for 9 out of 10 people to quit because they can't make progress in early zones.
I don't really know if you CAN solve this since it's pretty fundamental to how EQ operates. Guess you could make everything NODROP but I doubt that'd be well received.
For what it's worth I had a lot of fun on live on Tallon Zek (Teams PVP). At least there you often had counter twinks around from your own team so there was at least a chance.
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